Sunday, January 27, 2013

Grasshopper Automation

Welcome back! I'll be using this indiscriminantMaking blog (previously used for SmartSurfaces) to post my new developments using Grasshopper.   

The following tools were developed for use in schematic design, particularly in modeling elements for conceptual models of buildings.  The first such example is the Window Maker which automates the creation of rectangular windows in Rhino.  It automatically assigns the materials (such as glass, aluminum, and a facade material) to each respective layers.

WindowMakerClements from Branden Clements on Vimeo.


Program Bldr is a tool for automating the creation of Rhino shapes to be used for space planning/schematic design.  Using an excel file with space names, sq footage, dimensions, and department names, it automatically draws the spaces and labels them with room name and square footage.  


 The Room Solvers optimizes the number of rooms along a wall given specific criteria, such as sq footage and desired room width.  It uses Galapagos, an Evolutionary Solver, to determine the best solution.  This application of the solver is not the most useful, but it provides a starting point for future work.

Saturday, December 3, 2011

Ideal House Projection Study 2

This illustrates a light sensor, arduino, processing interface.  The light sensor causes the images on the computer screen to rotate through either forward or backwards, creating an ambiguous color. 

The code for this is straightforward, but took some time to trouble shoot and debug.

Here are two renderings from my testing of a virtual sun.  This will help me simulate "day" in my dark night box.

Projection Light Study

Thursday, December 1, 2011

Surface and Light Explorations

Here are my investigations into surface shape and light.  Ideally, these studies will help me understand how lighting can change the use or experience of the space, aiding my "ambiguous" surface. 

Color Theory


Sunday, November 27, 2011

Review #2 Reactions

My second review provided me with some valuable advice, with these directions to work towards:

1.  What is the primary relationship set up between inside and outside of the house? What is ambiguity working towards here?

2.  What is the surface made of?

3.  How do you take advantage of people's interest in large scale making/a section model?

4. Is the skin like a banana, orange or a strawberry?

5.  How does it play with ambiguity/topology?

6. What is the thickness of the shell? Does the surface accentuate or reinforce this?

7. How do you use light (what is the different between rounded edges and meeting angles?)

8.  Is it like a worm with an apple?

Flower Animation